Attacks


Player Attacks:

Attack Name - Description


Single Stream - A rapid release of one line of simple bullets which fly in a straight trajectory.  Each bullet draws power to fire, but grants power upon hitting the enemy.

Double Stream - A rapid release of two lines of simple bullets which fly in a straight trajectory.  An upgrade over Single Stream.

Semi-Aimed - A rapid release of bullets which fly under the "Aimed" trajectory.  They are not the same as the enemy's Aimed bullets in that they aren't always aimed perfectly.



Enemy Attacks:

There are two types of enemy attacks: primary and supplementary.  Primary attacks are fired when the boss moves and only one, chosen randomly, can be released at any given moment.  Supplementary attacks work in conjunction with primary attacks and can appear at any moment (their frequency of appearance are chosen semi-randomly).

For attack augmentations,changes will either be "progressive" or "instant".  Progressive changes are gradual; instant changes are one major change.


Attack Name (Area or Code, supplemental) - Description

Cascade (2) - A straight firing of 8 bullets. With large horizontal movement comes a wide AOE attack while little horizontal movement is easily farmed with Aura.
Torrent - An edit on Cascade.  Bullets progressively move at a faster speed.

Aimed (4) - A string of 8 bullets aimed at the player's position when fired. Distance determines speed, so the farther away you are, the faster the bullets move and vice versa.
Semi-Track - An edit on Aimed.  Bullets will progressively change and follow the player until the bullets are within Aura range after which they retain their velocity.

Wave (4w) - A spread attack of 2 waves which move in a "Sin Wave" pattern. Easily avoidable if you can get over their odd movement.
Deluge - An edit on Wave.  Instant increase in wave count from 2 to 4 [and pattern shifts].

Ray (9) - A large spread attack. Large horizontal movement by the enemy plus this attack is deadly!
Meteor - An edit on Ray.  Instant increase wave count from 2 to 4 [and pattern shifts].

Heavy Drop (16, supp) - A large bullet made to prevent the player from remaining under the enemy. It works as if under the influence of constant, unchanging positive acceleration (or, it moves faster the longer it exists).

Circlet (BC, supp) - A full circle attack with a beautiful convergence and release. The frequency and number of waves in this attack increases in parallel to your power, so if this causes you trouble then perhaps lay off the power farming.

Rain (BR, supp) - An indirect (not originating from the enemy) attack that limits the movement of the player. The frequency and waves of this attack increases in parallel with time, so if this causes you trouble, speed up!