Tuesday, September 7, 2010

Gameplay To-Do List

These are my current objectives before moving on to astetics:

- Implement the time based supplement attack: "Bullet Rain".

- Add an additional Circlet Pattern. 

- Make Heavy Drop completely supplementary.

- Implement a "continuous grazing aura" which grants power automatically so long as one bullet is within Aura's general range.  (Another way to slowly gain power.)

- Implement and perfect "primary attack augmentations"; edits to improve attacks mid-battle:

Cascade → Torrent (Increased Speed)
Aimed → Semi-Track (Actual Tracking)
Wave → Deluge (Increased Wave Count, 2 to 4) [Already implemented.]
Ray → Meteor (Increased Wave Count, 2 to 4)

(Note, certain edits might be progressive rather than immediate changes during gameplay.  The edit names would be the hardest extreme of the attack.)

- Perfect power obtainment rates.

- Make any changes to score calculation to balance the effects of DPS (Time) and Power.

No comments:

Post a Comment