These are my current objectives before moving on to astetics:
- Implement the time based supplement attack: "Bullet Rain".
- Add an additional Circlet Pattern.
- Make Heavy Drop completely supplementary.
- Implement a "continuous grazing aura" which grants power automatically so long as one bullet is within Aura's general range. (Another way to slowly gain power.)
- Implement and perfect "primary attack augmentations"; edits to improve attacks mid-battle:
Cascade → Torrent (Increased Speed)
Aimed → Semi-Track (Actual Tracking)
Wave → Deluge (Increased Wave Count, 2 to 4) [Already implemented.]
Ray → Meteor (Increased Wave Count, 2 to 4)
(Note, certain edits might be progressive rather than immediate changes during gameplay. The edit names would be the hardest extreme of the attack.)
- Perfect power obtainment rates.
- Make any changes to score calculation to balance the effects of DPS (Time) and Power.
No comments:
Post a Comment